New State With Phaser
I'm trying to switch state with a collision. So when the player hits another sprite it should switch state, but it doesn't.. First I'm declaring the player and the enterDoor sprite
Solution 1:
So with the code above I wasn't able to get the overlap
to trigger at all. After disabling moves
on the player sprite's body
the overlap
was triggered.
player.body.moves = false;
Your enterHouse
function doesn't need to accept the two sprites, and can be left as-is.
What I don't know is why this is necessary.
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